Implementation
C++ is an object-oriented programming language.
Everything in C++ is associated with classes and objects, along with its attributes and methods. For example: in real life, a car is an object. The car has attributes, such as weight and color, and methods, such as drive and brake.
Attributes and methods are basically variables and functions that belongs to the class. These are often referred to as "class members".
A class is a user-defined data type that we can use in our program, and it works as an object constructor, or a "blueprint" for creating objects.
Create a Class
To create a class, use the class keyword:
class MyClass { // The class
public: // Access specifier
int myNum; // Attribute (int variable)
string myString; // Attribute (string variable)
};Example explained
The
classkeyword is used to create a class calledMyClass.The
publickeyword is an access specifier, which specifies that members (attributes and methods) of the class are accessible from outside the class. Take a look at this access specifiers.Inside the class, there is an integer variable
myNumand a string variablemyString. When variables are declared within a class, they are called attributes.At last, end the class definition with a semicolon
;
Create an Object
In C++, an object is created from a class. We have already created the class named MyClass, so now we can use this to create objects.
To create an object of MyClass, specify the class name, followed by the object name.
To access the class attributes (myNum and myString), use the dot syntax (.) on the object:
class MyClass { // The class
public: // Access specifier
int myNum; // Attribute (int variable)
string myString; // Attribute (string variable)
};
int main() {
MyClass myObj; // Create an object of MyClass
// Access attributes and set values
myObj.myNum = 15;
myObj.myString = "Some text";
// Print attribute values
cout << myObj.myNum << "\n";
cout << myObj.myString;
return 0;
}Class Methods
Methods are functions that belongs to the class.
There are two ways to define functions that belongs to a class:
Inside class definition
Outside class definition
In the following example, we define a function inside the class, and we name it "myMethod".
Note: You access methods just like you access attributes; by creating an object of the class and using the dot syntax (.):
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