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    • What's Stack & Implementation?
      • Stack Using Array
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    • What's Queue & Implementation?
      • Simple Queue
      • Queue using LL
      • Circular Queue
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    • What's Priority Queue & Implementation
      • OrderedArrayMaxPQ.Java
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    • What's Hash Table & Implementation
      • ST - Seperate Chaining
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    • What's Symbol Table and implementation
      • ST Using Binary search (ordered array)
      • ST Using Binary Search Tree
      • ST Using Left-Leaning Red-Black Tree
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    • What is a Union Find Data Structure?
    • Implementation
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      • Traversal
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    • What's Trie & Implementation?
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  • Create a Class
  • Practice Exercise
  • Class Methods

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  1. OOP

Implementation

C++ is an object-oriented programming language.

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Last updated 1 year ago

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Everything in C++ is associated with classes and objects, along with its attributes and methods. For example: in real life, a car is an object. The car has attributes, such as weight and color, and methods, such as drive and brake.

Attributes and methods are basically variables and functions that belongs to the class. These are often referred to as "class members".

A class is a user-defined data type that we can use in our program, and it works as an object constructor, or a "blueprint" for creating objects.

Create a Class

To create a class, use the class keyword:

Create a class called "MyClass":
class MyClass {       // The class
  public:             // Access specifier
    int myNum;        // Attribute (int variable)
    string myString;  // Attribute (string variable)
};

Example explained

  • The class keyword is used to create a class called MyClass.

  • The public keyword is an access specifier, which specifies that members (attributes and methods) of the class are accessible from outside the class. Take a look at this .

  • Inside the class, there is an integer variable myNum and a string variable myString. When variables are declared within a class, they are called attributes.

  • At last, end the class definition with a semicolon ;

Create an Object

In C++, an object is created from a class. We have already created the class named MyClass, so now we can use this to create objects.

To create an object of MyClass, specify the class name, followed by the object name.

To access the class attributes (myNum and myString), use the dot syntax (.) on the object:

class MyClass {       // The class
  public:             // Access specifier
    int myNum;        // Attribute (int variable)
    string myString;  // Attribute (string variable)
};

int main() {
  MyClass myObj;  // Create an object of MyClass

  // Access attributes and set values
  myObj.myNum = 15; 
  myObj.myString = "Some text";

  // Print attribute values
  cout << myObj.myNum << "\n";
  cout << myObj.myString;
  return 0;
}

Class Methods

Methods are functions that belongs to the class.

There are two ways to define functions that belongs to a class:

  • Inside class definition

  • Outside class definition

In the following example, we define a function inside the class, and we name it "myMethod".

Note: You access methods just like you access attributes; by creating an object of the class and using the dot syntax (.):

Inside Class
class MyClass {        // The class
  public:              // Access specifier
    void myMethod() {  // Method/function defined inside the class
      cout << "Hello World!";
    }
};

int main() {
  MyClass myObj;     // Create an object of MyClass
  myObj.myMethod();  // Call the method
  return 0;
}
Outside Class

To define a function outside the class definition, you have to declare it inside the class and then define it outside of the class. This is done by specifiying the name of the class, followed the scope resolution :: operator, followed by the name of the function:

class MyClass {        // The class
  public:              // Access specifier
    void myMethod();   // Method/function declaration
};

// Method/function definition outside the class
void MyClass::myMethod() {
  cout << "Hello World!";
}

int main() {
  MyClass myObj;     // Create an object of MyClass
  myObj.myMethod();  // Call the method
  return 0;
}

access specifiers
Practice Exercise
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